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    Manchester Community College
   
 
  Oct 22, 2017
 
 
    
2017-2018 Catalog

Computer Game Design, A.S.


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Program Design

The purpose of the Computer Game Design program is to provide students who are interested in a career in this industry comprehensive instruction in all aspects of computer game design, programming and production. The specific program objectives include:

  • To provide instruction in all production aspects of game design and production including animation, sound design, game level design, 3D modeling, and computer graphics.
  • To connect the media creation aspects of game design with the computer science programming necessary to produce functioning gameplay.     
  • To integrate creative thinking and technical skills in the development of original gaming concepts.
  • To offer an overview of the games industry including tracking industry trends, preparation of production proposals and budgets, and the development and responsibilities of production teams.

The program is structured to equip students with a sound foundation in technical skills, design concepts, aesthetics, terminology and vocabulary, and to provide an awareness of the application of creative and critical think­ing in the use of technical knowledge. A strong emphasis has been placed on the use of the computer as a production and compositing tool.

Learning Outcomes


 Upon successful completion of all program requirements, graduates of the Computer Game Design program will:

  • Meet educational standards for entry-level and advanced level employment in the area of game design and development.
  • Demonstrate an understanding of the production pipeline for game development (concept, storytelling, character development, level design, programming decisions, network distribution, etc.).
  • Integrate creative/artistic skills (drawing, animation, storytelling, level design, etc.) with the computer science programming skills necessary for the development of interactive media.
  • Demonstrate the software skills necessary for game development and for potential employment in the game development field.

In addition, the graduate will complete the comprehensive learning outcomes identified with the General Education Core.

Computer Game Design Requirements


Total Minimum Credits Required: 60


Note:


History elective:  choose from

 ,  ,  ,  ,  , or    

Recommended Math:

 , MAT* 185 - Trigonometric Functions, or   

Recommended Mode 5 Science:

  

If a student is interested in transferring to another institution it is recommended that the student speaks to the Program Coordinator or program faculty as early as possible to discuss course selection and transferability.

COM* 173  is recommended as the Humanities elective choice for students planning to transfer to a 4-year state university in the future.

 

Track Concentrations (21 Credits)
Concept Art Game Animation 3D Generalist Game Level Design
DGA* 224 Digital Painting   DGA* 267: 2D Animation   DGA* 278 3D Hard Surface Modeling   DGA* 275 2D Game Design  
GRA* 221 Illustration I   DGA* 276 3D Animation and Rigging   DGA* 279 3D Organic Surface Modeling   DGA* 277 3D Game Level Design  
ART* 111 Drawing I   DGA* 289 Motion Graphics & Effects   DGA* 276 3D Animation and Rigging   DGA* 267: 2D Animation   
ART* 113 Figure drawing I   DGA* 275 2D Game Design   DGA* 273 3D Materials, Textures & Lighting   DGA* 276 3D Animation and Rigging  
DGA* 279 3D Organic Surface Modeling   DGA* 277 3D Game Level Design   DGA* 275 2D Game Design   DGA* 273 3D Materials, Textures & Lighting  
DGA* 273 3D Materials, Textures & Lighting   DGA* 224 Digital Painting   DGA* 224 Digital Painting   DGA* 278 3D Hard Surface Modeling  

ART* 151 Painting I  or

DGA* 267: 2D Animation  or

DGA* 278 3D Hard Surface Modeling  

ART* 111 Drawing I  or

DGA* 278 3D Hard Surface Modeling  or

DGA* 279 3D Organic Surface Modeling  

ART* 111 Drawing I  or

ART* 113 Figure drawing I  or

DGA* 277 3D Game Level Design 

 

DGA* 259 Interface Design  or

DGA* 279 3D Organic Surface Modeling  or

DGA* 289 Motion Graphics & Effects  

 

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