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Nov 23, 2024
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DGA* 273: 3D Materials, Textures & Lighting3 Credits This course is an introduction to various lighting setups, texturing techniques, and rendering. Students will learn what types of lights to use in CG, how and when to use dramatic lighting and shadow for mood and atmosphere, and techniques to achieve realistic lighting. They will learn to create effective bump maps and normal maps to simulate surface detail on 3D objects. They will learn to use ambient occlusion, Final Gathering, raytracing for rendering using industry standard 3D applications. The content developed will be for utilization in films, games, and broadcast media. Studio course: 6 hours per week. Prerequisites: DGA* 111 Offered: Fall
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